Marie LeBlanc Flanagan

Dates: Likely all the dates?

Project: Something experimental and playful. More to come!

Bio: Marie LeBlanc Flanagan is an artist working in the playful spaces between people, especially related to connection and community. Marie builds experimental video games, playful installations, and cooperative experiences and has an enduring fondness for the possibilities of trash.

Marie co-founded Wyrd Arts Initiativesfounded Drone Day; served as the editor-in-chief of Weird Canada; co-founded Imaginary Residency (an artist-run online residency); co-founded Toronto Games Week; and co-organizes GAIA. Marie has worked with Wizard ZinesA MAZE. Berlin International Games and Playful Media Festival, The Processing FoundationThe School of Machines, Making, and Make-BelieveAda xDaily Tous Les Jours, and Game Arts International Network.

A photo of marie, backlit by the sun and ocean and grinning so wide their eyes are closed. The wind is making a mess of their hair. It's a bit hard to see their face, you just see that they are happy in the moment

Poh Leng Weng (PL Weng)

AT DINACON 2025: Would like to explore and tap into the stories from the community in the form of mixed media photo-journaling. The power of storytelling and narrative expanding to series of potential bilingual/trilingual poetry or songs. If time permits, would also like to share and make simple rudimentary musical instruments together.  

BIO: Self-taught Sci-artist exploring multidisciplinary fields through experiential learning– emphasizing on stories/art/poetry related to themes of gelotogy and dualism. Works appeared in Eksentrika, Dewan Sastera, Dewan Budaya, Majalah Samudera, A.P.O.M. and Burning House Press.

Other works: Peluru Aksara (2020), Rumpun Luhur (2022) and Hijab Everyday Stories of Muslim Women from Singapore and Beyond (2023).

Gear: violin bow, standard drumsticks, magic toolbox & stickers

Dates: July 5 – July 11

Assia Kraan

Salty drawing is the project Assia will be working on.

Bio: artist (self-taught) and (professional) program manager. Punge creates conceptual locative art. Starting from the characteristics of places and the social aspects of how they are used, using low-tech local materials and craftship.

At Dinacon 2025 Punge dives into sand, (locally farmed) salt, bamboo weaving, no-purpose drawing, sensing, soundbites, haptic perception, magnetism.

Portfolio

  • Flightcatcher Sand Prints & Podcast at artist in residency program National Geographic Explorers (Ivory Coast)
  • Plekkenarchief and Winckel at artist in residency Amsterdam Tussenland (Netherlands)
  • Muziekfiets at music festival In Vervoering in Utrecht (Netherlands)
  • Cuando te sientes… at music festival FVCM in Panama city (Panama)

Present at Dinacon: 3 – 14 July 2025

Gear: magnets, painting tools, sound recording equipment, acrylic surfaces, photo/video camera.

Workshop: Bodystorming to design for sensory experience

Anna Carreras

Dates: 28/6 – 5/7

Will be working on: some generative visuals for kids that can be interactive with a Makey Makey and materials found around

Bio: generative artist and creative coder with some Mediterranean soul

Jay Bond

Dates: June 23rd—July 22nd (give or take)

Project: Interactive 3D thingy of coral-inspired structures created using signed-distance functions in WGSL/Rust/Bevy!

Jay Facts:

  • Jay is from Ontario, Canada.
  • Jay is a code monkey by day and asleep by night.
  • Jay does not have socials media but is a real person who exists, he swears.

libi rose striegl

close face shot, libi looks into the camera with a crooked smile. she is white with blue-green eyes and wearing a red hoodie, her brown hair sweeps across her face to the left.

Project (at the moment): Sculptural Solar Radio

Bio

By day, I am the managing director of the Media Archaeology Lab at CU Boulder. The rest of the time I am an artist and researcher, interested in collaborative engagement, performative chaos, archival impermanence and DIY defamiliarization. I am pro complication, imperfection and visibility. In pursuing these things, my media ranges from hardware hacking to hand-crafted zines. I completed my PhD in the Intermedia Arts Writing and Performance program at CU in 2020 with a dissertation titled Voluntary Deconvenience and my MFA in Experimental Documentary Arts at Duke in 2015 with a thesis titled thoroughly known. The former is a series of tech-education workshops geared towards exploration of “convenience” as it relates to technology and its role in the social, economic, political and environmental framework of the present world. The latter is a personal exploration of psychiatric diagnosis, specifically autism, and of the language used in diagnostic texts.

I also make stickers.